Description
This is a supplemental dataset to a paper that reviews 103 gamified fitness tracker apps and analyzes the presence and usage of various game elements. This dataset contains the list of those apps that were reviewed. It also contains the coding that represents the presence of difference game elements.
Date made available | 1 Jan 2020 |
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Keywords
- fitbit
- android
- fitness tracker
- ios
- gamified
- gamification
EGS Disciplines
- Software Engineering