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Games, Interactive Media and Mobile Technology (GIMM)

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Dive into the research topics where Games, Interactive Media and Mobile Technology (GIMM) is active. These topic labels come from the works of this organization's members. Together they form a unique fingerprint.
  • Vivekananda on Culture and Inequality

    Damle, A. N., 1 Jan 2025, 145 p.

    Research output: Book/ReportBookpeer-review

  • Re-solution-Katrina edition: Moving a face-to-face game online

    Gilbert, S. B., Jang, W., Garcia, A., Krone, N., Ramezani, M. & Doty, K., 2017, Proceedings of the Human Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017. p. 356-360 5 p. (Proceedings of the Human Factors and Ergonomics Society; vol. 2017-October).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations