21st century learning: The role of serious games

Jesus H. Trespalacios, Barbara Chamberlin

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

Today's students need more than just content knowledge to be able to work and excel in the 21st century workforce. Skills in problem solving, communication, collaboration, creativity, and innovation are essential for students to succeed. An increasing body of evidence suggests video games are powerful ways to give students these skills. This chapter includes a description of 21st century skills and provides information on generative gaming based on the generative learning theory, which requires students to generate their own learning based on their experiences in an individualized environment. It concludes with an example of a mathematics-based game development initiative at New Mexico State University that teaches content knowledge and fosters 21st century skills by enabling generative gaming.

Original languageEnglish
Title of host publicationHandbook of Research on Serious Games as Educational, Business and Research Tools
Pages782-799
Number of pages18
DOIs
StatePublished - 2012

EGS Disciplines

  • Education
  • Instructional Media Design

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