TY - JOUR
T1 - A frankenstein approach to open source
T2 - The construction of a 3D game engine as meaningful educational process
AU - Shelton, Brett E.
AU - Scoresby, Jon
AU - Stowell, Tim
AU - Capell, Michael R.
AU - Alvarez, Marco A.
AU - Coats, K. Chad
PY - 2010
Y1 - 2010
N2 - Using open source components to assemble a working 3D game engine is an attractive alternative to purchasing off-the-shelf technology. A student development team can use many different resources to investigate what underlying mechanisms are needed to build virtual environments. However, the techniques and processes involved when using open source components offer unique insights and educational opportunities. Leveraging and modifying existing software, and participating in the open source community, may alter the perspective of how game engines can be created. In this work, the process of building a simulation 3D game engine to support a training application for emergency response personnel is discussed. Evidence is presented that researching, gathering, and assembling open source components to build an open educational resource (OER), in this case a virtual 3D application, holds educational value. The research focuses on students whose interests cross disciplines of computer science, educational technology, instructional design, and game design.
AB - Using open source components to assemble a working 3D game engine is an attractive alternative to purchasing off-the-shelf technology. A student development team can use many different resources to investigate what underlying mechanisms are needed to build virtual environments. However, the techniques and processes involved when using open source components offer unique insights and educational opportunities. Leveraging and modifying existing software, and participating in the open source community, may alter the perspective of how game engines can be created. In this work, the process of building a simulation 3D game engine to support a training application for emergency response personnel is discussed. Evidence is presented that researching, gathering, and assembling open source components to build an open educational resource (OER), in this case a virtual 3D application, holds educational value. The research focuses on students whose interests cross disciplines of computer science, educational technology, instructional design, and game design.
KW - computers and education
KW - educational games
KW - Educational simulations
KW - knowledge sharing
UR - http://www.scopus.com/inward/record.url?scp=77954660903&partnerID=8YFLogxK
U2 - 10.1109/TLT.2010.3
DO - 10.1109/TLT.2010.3
M3 - Article
AN - SCOPUS:77954660903
SN - 1939-1382
VL - 3
SP - 85
EP - 90
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
IS - 2
M1 - 5408362
ER -