A parallel universe: Psychological science in the language of game design

Thomas E. Heinzen, Michael S. Gordon, R. Eric Landrum, Regan A.R. Gurung, Dana S. Dunn, Sam Richman

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

7 Scopus citations

Abstract

This chapter uses the evolving language of game design to demonstrate how psychological science provides a foundation for game-based learning. Section 1. Provides a brief review of the history of games in the psychological literature. Section 2. Describes how the scientific principles of behaviorism connect to the language of games and Section 3. Performs the same task with regard to cognitive psychology. Section 4. Warns the game community about psychological hazards that can create trouble for individuals and organizations trying to realize the promise of gamification. Section 5. Summarizes a research agenda for psychology.

Original languageEnglish
Title of host publicationGamification in Education and Business
Pages133-149
Number of pages17
ISBN (Electronic)9783319102085
DOIs
StatePublished - 1 Jan 2015

Keywords

  • Behaviorism
  • Creativity
  • Epic win
  • Flow zone
  • Game theory
  • Hard fun
  • Mere ownership effect
  • Overjustification effect
  • Personality types
  • Principle of least Astonishment (POLA)
  • Schedules of reinforcement
  • Serious games
  • Shaping
  • Social comparisons
  • Token economies

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