Abstract
This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation primitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, where a modeler is coupled, more or less loosely, with a separate animation system. In fact both geometry and motion design are performed in a unified programming framework. The representation of the animation storyboard with discrete action networks is also introduced in this paper. Such a network description seems well suited for easy animation analysis, maintenance and updating. It is also used as the computational basis for scheduling and timing actions in complex scenes.
| Original language | English |
|---|---|
| Pages (from-to) | 695-710 |
| Number of pages | 16 |
| Journal | CAD Computer Aided Design |
| Volume | 31 |
| Issue number | 11 |
| DOIs | |
| State | Published - Sep 1999 |
Keywords
- Animation
- Collaborative design
- Design language
- Geometric programming
- Graphics
- PLaSM
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