TY - JOUR
T1 - Biofeedback-Based, Videogame Balance Training in Autism
AU - Travers, Brittany G.
AU - Mason, Andrea H.
AU - Mrotek, Leigh Ann
AU - Ellertson, Anthony
AU - Dean, Douglas C.
AU - Engel, Courtney
AU - Gomez, Andres
AU - Dadalko, Olga I.
AU - McLaughlin, Kristine
N1 - Publisher Copyright:
© 2017, Springer Science+Business Media, LLC.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
AB - The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
KW - Motor
KW - Postural stability
KW - Technology-based interventions
KW - Video game
UR - http://www.scopus.com/inward/record.url?scp=85029595693&partnerID=8YFLogxK
U2 - 10.1007/s10803-017-3310-2
DO - 10.1007/s10803-017-3310-2
M3 - Article
C2 - 28921103
AN - SCOPUS:85029595693
SN - 0162-3257
VL - 48
SP - 163
EP - 175
JO - Journal of Autism and Developmental Disorders
JF - Journal of Autism and Developmental Disorders
IS - 1
ER -