Bridging research and game development: A learning games design model for multi-game projects

Barbara Chamberlin, Jesús Trespalacios, Rachel Gallagher

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

5 Scopus citations

Abstract

Over the past 20 years, instructional designers in the Learning Games Lab at New Mexico State University have developed a design model for game development that brings researchers, educators, and game developers together throughout the design process. Using this approach, game developers and content experts (a) work collaboratively to ensure educational goals and outcomes are appropriate for the learner and the learning environment, (b) immerse themselves in both content and game design, and (c) test extensively throughout development with members of the target audience. In this chapter, the authors describe the model as it was used in development of several math games during a four-year development cycle for the Math Snacks project. They discuss the implications of this approach for the creation of other educational games or suites of games and share recommendations for expansion of the model to other developers.

Original languageAmerican English
Title of host publicationEducational Technology Use and Design for Improved Learning Opportunities
Pages151-171
Number of pages21
ISBN (Electronic)9781466661035
DOIs
StatePublished - 1 Jan 2014

Keywords

  • design document
  • design summit
  • dual immersion approach
  • formative evaluation
  • game prototype
  • math snacks
  • team formation

EGS Disciplines

  • Instructional Media Design

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