TY - GEN
T1 - Challenges in organizing and accessing video game development artifacts
AU - Lee, Jin Ha
AU - Schmalz, Marc
AU - Keating, Stephen
AU - Ha, Jeewon
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.
AB - Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.
KW - Game development artifacts
KW - Video game preservation
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=85084187247&partnerID=8YFLogxK
UR - https://doi.org/10.1007/978-3-030-43687-2_53
U2 - 10.1007/978-3-030-43687-2_53
DO - 10.1007/978-3-030-43687-2_53
M3 - Conference contribution
AN - SCOPUS:85084187247
SN - 9783030436865
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 630
EP - 637
BT - Sustainable Digital Communities - 15th International Conference, iConference 2020, Proceedings
A2 - Sundqvist, Anneli
A2 - Berget, Gerd
A2 - Skjerdingstad, Kjell Ivar
A2 - Nolin, Jan
T2 - 15th International Conference on Sustainable Digital Communities, iConference 2020
Y2 - 23 March 2020 through 26 March 2020
ER -