Challenges in organizing and accessing video game development artifacts

Jin Ha Lee, Marc Schmalz, Stephen Keating, Jeewon Ha

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.

Original languageEnglish
Title of host publicationSustainable Digital Communities - 15th International Conference, iConference 2020, Proceedings
EditorsAnneli Sundqvist, Gerd Berget, Kjell Ivar Skjerdingstad, Jan Nolin
Pages630-637
Number of pages8
DOIs
StatePublished - 2020
Event15th International Conference on Sustainable Digital Communities, iConference 2020 - Boras, Sweden
Duration: 23 Mar 202026 Mar 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12051 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th International Conference on Sustainable Digital Communities, iConference 2020
Country/TerritorySweden
CityBoras
Period23/03/2026/03/20

Keywords

  • Game development artifacts
  • Video game preservation
  • Video games

EGS Disciplines

  • Databases and Information Systems

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