Abstract
The importance of play in young children's lives cannot be minimized. From teddy bears to blocks, children's experiences with the tools of play can impact their social, emotional, physical, and cognitive development. Today, the tools of play include desktop computers and computer-enhanced physical environments. In this paper, we consider the merits of desktop and physical environments for young children (4-6 years old), by comparing the same content-infused game in both contexts. Both quantitative and qualitative methods are used for data collection and analysis.
Original language | American English |
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Title of host publication | IDC '05 Proceedings of the 2005 Conference on Interaction Design and Children |
DOIs | |
State | Published - 2005 |
Externally published | Yes |
Keywords
- children
- desktop
- educational applications
- games
- physical interactive environments
- stories
EGS Disciplines
- Computer Sciences