Collaborative Practice Through Simulations in a Multiuser Virtual Environment

Maximilian Veltman, Kelley Connor, Michelle Honey, Scott Diener, David Bodily

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

Content delivery and clinical education methods have been changing over the last decade in nearly all health professions. 1 Nowhere is this more evident than in the clinical aspects of nursing education. 2 Although nursing has a history of significant clinical experience in its educational programs, schools are increasingly faced with challenges related to limited clinical placement availability. Many schools of nursing are beginning to explore alternative means of providing a strong clinical component to their courses while maintaining high quality. 3 Along with the use of clinical simulation in laboratories housed on campus, there has also been the adoption of the use of virtual environments as a potential platform for clinical simulation. 2 The use of multiuser virtual environments (MUVEs) has garnered considerable attention by clinicians and educators and is beginning to grow in popularity and practicality for many professions. 2,4 Among these MUVEs, Second Life (SL), created by Linden Lab (San Francisco, CA), has emerged as one of the most popular environments, with more than 15 million account-registered users and about 1 million active users (users who log in at least once per week). 5 Using a basic free account, users are able to gain a sense of presence by creating a representation of themselves called an avatar. Using the avatar, they are able to interact with spaces, objects, and each other in a real-time environment.

Original languageAmerican English
Pages (from-to)63-67
Number of pages5
JournalCIN - Computers Informatics Nursing
Volume30
Issue number2
DOIs
StatePublished - Feb 2012

EGS Disciplines

  • Nursing

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