Comparing Collaborative and Cooperative Game Play for Academic and Gaming Achievements

Youngkyun Baek, Achraf Touati

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Abstract

This paper reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students’ game attitudes, feelings towards group work, and achievements in cooperative versus collaborative digital game-based learning environments. One hundred sixty-four, sixth grade students from five different classrooms at an elementary school in South Korea participated voluntarily in this study. A total of two boys and two girls were randomly assigned to each group resulting in twenty groups for each of the grouping conditions. Based on interaction effects, results suggest that male students show more positive games attitudes in collaborative conditions, whereas female students show more positive game attitudes in cooperative conditions. Data also suggest that males show more positive feelings towards group work than females, irrespective of grouping conditions. Regarding academic and gaming achievements, female students showed higher academic achievement in collaborative conditions while male students scored higher on academic achievement under cooperative conditions. Findings from this study indicate that gender-balanced groups show significantly higher gaming achievement in collaboration compared to cooperation. Results are interpreted with reference to future research and classroom practices.

Original languageAmerican English
JournalEducational Technology Faculty Publications and Presentations
StatePublished - 1 Jan 2020

Keywords

  • Minecraft
  • collaborative learning
  • cooperative learning
  • game-based learning
  • gaming achievement

EGS Disciplines

  • Instructional Media Design

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