TY - GEN
T1 - CuTS
T2 - 33rd International Conference for High Performance Computing, Networking, Storage and Analysis: Science and Beyond, SC 2021
AU - Xiang, Lizhi
AU - Khan, Arif
AU - Serra, Edoardo
AU - Halappanavar, Mahantesh
AU - Sukumaran-Rajam, Aravind
N1 - Publisher Copyright:
© 2021 IEEE Computer Society. All rights reserved.
PY - 2021/11/14
Y1 - 2021/11/14
N2 - Subgraph isomorphism is a pattern-matching algorithm widely used in many domains such as chem-informatics, bioinformatics, databases, and social network analysis. It is computationally expensive and is a proven NP-hard problem. The massive parallelism in GPUs is well suited for solving subgraph isomorphism. However, current GPU implementations are far from the achievable performance. Moreover, the enormous memory requirement of current approaches limits the problem size that can be handled. This work analyzes the fundamental challenges associated with processing subgraph isomorphism on GPUs and develops an efficient GPU implementation. We also develop a GPU-friendly trie-based data structure to drastically reduce the intermediate storage space requirement, enabling large benchmarks to be processed. We also develop the first distributed sub-graph isomorphism algorithm for GPUs. Our experimental evaluation demonstrates the efficacy of our approach by comparing the execution time and number of cases that can be handled against the state-of-The-Art GPU implementations.
AB - Subgraph isomorphism is a pattern-matching algorithm widely used in many domains such as chem-informatics, bioinformatics, databases, and social network analysis. It is computationally expensive and is a proven NP-hard problem. The massive parallelism in GPUs is well suited for solving subgraph isomorphism. However, current GPU implementations are far from the achievable performance. Moreover, the enormous memory requirement of current approaches limits the problem size that can be handled. This work analyzes the fundamental challenges associated with processing subgraph isomorphism on GPUs and develops an efficient GPU implementation. We also develop a GPU-friendly trie-based data structure to drastically reduce the intermediate storage space requirement, enabling large benchmarks to be processed. We also develop the first distributed sub-graph isomorphism algorithm for GPUs. Our experimental evaluation demonstrates the efficacy of our approach by comparing the execution time and number of cases that can be handled against the state-of-The-Art GPU implementations.
UR - http://www.scopus.com/inward/record.url?scp=85119980406&partnerID=8YFLogxK
U2 - 10.1145/3458817.3476214
DO - 10.1145/3458817.3476214
M3 - Conference contribution
AN - SCOPUS:85119980406
T3 - International Conference for High Performance Computing, Networking, Storage and Analysis, SC
BT - Proceedings of SC 2021
PB - IEEE Computer Society
Y2 - 14 November 2021 through 19 November 2021
ER -