Cybertext redux: Using interactive fiction to teach german vocabulary, reading, and culture

Brett E. Shelton, David Neville, Brian McInnis

Research output: Contribution to journalConference articlepeer-review

3 Scopus citations

Abstract

Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. This mixed-methods study uses a computer-based interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The results indicate that contextualized, immersive role-play may have assisted in second language learning, but students were apprehensive given the departure from traditional drill- and grammar-based instruction.

Original languageEnglish
Pages (from-to)128-129
Number of pages2
JournalComputer-Supported Collaborative Learning Conference, CSCL
Issue numberPART 3
StatePublished - 2008
EventInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
Duration: 23 Jun 200828 Jun 2008

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