Abstract
Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. This mixed-methods study uses a computer-based interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The results indicate that contextualized, immersive role-play may have assisted in second language learning, but students were apprehensive given the departure from traditional drill- and grammar-based instruction.
Original language | English |
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Pages (from-to) | 128-129 |
Number of pages | 2 |
Journal | Computer-Supported Collaborative Learning Conference, CSCL |
Issue number | PART 3 |
State | Published - 2008 |
Event | International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands Duration: 23 Jun 2008 → 28 Jun 2008 |