TY - JOUR
T1 - Describing, organizing, and maintaining video game development artifacts
AU - McDonald, Claire
AU - Schmalz, Marc
AU - Monheim, Allee
AU - Keating, Stephen
AU - Lewin, Kelsey
AU - Cifaldi, Frank
AU - Lee, Jin Ha
N1 - Publisher Copyright:
© 2020 Association for Information Science and Technology
PY - 2021/5
Y1 - 2021/5
N2 - Game development artifacts resulting from the creation process of video games, such as design documents, style guides, test builds, and marketing materials, provide rich contextual information about how and why the game was created. Better organizing and preserving these materials will not only enrich our understanding of the history of these media but also educate and inspire the next generation of video game creators. This research aims to improve our theoretical understanding of how to organize and represent game development artifacts by examining the various types of artifacts created and their attendant issues and challenges. We adopted a multimethod approach employing an examination of existing collections and 29 interviews with creators, information professionals, and game researchers. From these data, we analyze the current practices, expressed values, and perceived challenges of these stakeholders, produce a taxonomy of game development artifacts, and provide best practices recommendations for describing them.
AB - Game development artifacts resulting from the creation process of video games, such as design documents, style guides, test builds, and marketing materials, provide rich contextual information about how and why the game was created. Better organizing and preserving these materials will not only enrich our understanding of the history of these media but also educate and inspire the next generation of video game creators. This research aims to improve our theoretical understanding of how to organize and represent game development artifacts by examining the various types of artifacts created and their attendant issues and challenges. We adopted a multimethod approach employing an examination of existing collections and 29 interviews with creators, information professionals, and game researchers. From these data, we analyze the current practices, expressed values, and perceived challenges of these stakeholders, produce a taxonomy of game development artifacts, and provide best practices recommendations for describing them.
UR - http://www.scopus.com/inward/record.url?scp=85096711695&partnerID=8YFLogxK
UR - https://doi.org/10.1002/asi.24432
U2 - 10.1002/asi.24432
DO - 10.1002/asi.24432
M3 - Article
AN - SCOPUS:85096711695
SN - 2330-1635
VL - 72
SP - 540
EP - 553
JO - Journal of the Association for Information Science and Technology
JF - Journal of the Association for Information Science and Technology
IS - 5
ER -