Abstract
What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?
| Original language | American English |
|---|---|
| Title of host publication | The Design and Use of Simulation Computer Games in Education |
| State | Published - 1 Jan 2007 |
| Externally published | Yes |
Keywords
- activity
- alignment
- designing
- goal
- instructional games
EGS Disciplines
- Educational Assessment, Evaluation, and Research
- Instructional Media Design