TY - JOUR
T1 - English Language Learning and Video Games: The Game Persona 4: Golden in a Discursive Genre Perspective
AU - da Silva, Rafael Leonardo
N1 - Rafael Leonardo da SILVA Universidade Estadual de Londrina English language learning, Video games, Text genres. Resumo This study aims at discussing how the text genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning.
PY - 2016
Y1 - 2016
N2 - This study aims at discussing how the discursive genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden , the video game chosen for this study, was analyzed through Dolz and Schneuwly 's (2004), namely: action capacities; linguistic capacities; linguistic-discursive capacities. The analysis shows that the first six hours of gameplay of the aforementioned object of study present a wide array of text genres that simulate texts found in the real world, engaging players in authentic practices that stimulate language learning. Moreover, as the understanding of language is a prerequisite to move forward in the game, motivation is a key factor in P4G. Lastly, since the game used in this study is also present in other media, players might engage in gaming culture.
AB - This study aims at discussing how the discursive genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden , the video game chosen for this study, was analyzed through Dolz and Schneuwly 's (2004), namely: action capacities; linguistic capacities; linguistic-discursive capacities. The analysis shows that the first six hours of gameplay of the aforementioned object of study present a wide array of text genres that simulate texts found in the real world, engaging players in authentic practices that stimulate language learning. Moreover, as the understanding of language is a prerequisite to move forward in the game, motivation is a key factor in P4G. Lastly, since the game used in this study is also present in other media, players might engage in gaming culture.
KW - English language learning
KW - discursive genres
KW - video games
UR - http://periodicos.unitau.br/ojs/index.php/caminhoslinguistica/article/view/2157
M3 - Article
VL - 15
JO - Caminhos em LinguÃstica Aplicada
JF - Caminhos em LinguÃstica Aplicada
IS - 2
ER -