English Language Learning and Video Games: The Game Persona 4: Golden in a Discursive Genre Perspective

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Abstract

This study aims at discussing how the discursive genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden , the video game chosen for this study, was analyzed through Dolz and Schneuwly 's (2004), namely: action capacities; linguistic capacities; linguistic-discursive capacities. The analysis shows that the first six hours of gameplay of the aforementioned object of study present a wide array of text genres that simulate texts found in the real world, engaging players in authentic practices that stimulate language learning. Moreover, as the understanding of language is a prerequisite to move forward in the game, motivation is a key factor in P4G. Lastly, since the game used in this study is also present in other media, players might engage in gaming culture.
Original languageAmerican English
JournalCaminhos em Linguística Aplicada
Volume15
Issue number2
StatePublished - 2016
Externally publishedYes

Keywords

  • English language learning
  • discursive genres
  • video games

EGS Disciplines

  • Organizational Behavior and Theory

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