Abstract
This study aims at discussing how the discursive genre theory (BAKHTIN, 1992; DOLZ; SCHNEUWLY, 2004) contributes to the understanding of how video games can foster English language learning. Persona 4: Golden , the video game chosen for this study, was analyzed through Dolz and Schneuwly 's (2004), namely: action capacities; linguistic capacities; linguistic-discursive capacities. The analysis shows that the first six hours of gameplay of the aforementioned object of study present a wide array of text genres that simulate texts found in the real world, engaging players in authentic practices that stimulate language learning. Moreover, as the understanding of language is a prerequisite to move forward in the game, motivation is a key factor in P4G. Lastly, since the game used in this study is also present in other media, players might engage in gaming culture.
| Original language | American English |
|---|---|
| Journal | Caminhos em LinguÃstica Aplicada |
| Volume | 15 |
| Issue number | 2 |
| State | Published - 2016 |
| Externally published | Yes |
Keywords
- English language learning
- discursive genres
- video games
EGS Disciplines
- Organizational Behavior and Theory
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