TY - GEN
T1 - Evaluating 3D Printed VR Controller Prototypes to Increase VR Accessibility for Older Adults
AU - Gluck, Aaron
AU - Solini, Hannah
AU - Maiti, Kuntal
AU - Brinkley, Julian
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Virtual reality (VR) is transforming how technology benefits society, including the areas of training, socialization, and entertainment. While VR's growth has been substantial, VR hardware and applications are inaccessible in many ways, excluding a large population from experiencing its benefits. Current VR controllers potentially create an accessibility barrier for older adults who may experience confusion with the complexity of buttons, triggers, and joysticks. In the presented work, we recruited ten older adult participants to develop and evaluate 3D printed VR controller prototypes for usability and learnability. A series of participatory design focus groups discussed participants' needs, opinions, and design preferences, while usability scales evaluated the prototypes. Iterations were implemented between sessions based on this feedback to further refine the designs. Findings suggest that a simplified VR controller layout can decrease confusion and increase learnability, potentially improving older adults' ability to interact with virtual environments.
AB - Virtual reality (VR) is transforming how technology benefits society, including the areas of training, socialization, and entertainment. While VR's growth has been substantial, VR hardware and applications are inaccessible in many ways, excluding a large population from experiencing its benefits. Current VR controllers potentially create an accessibility barrier for older adults who may experience confusion with the complexity of buttons, triggers, and joysticks. In the presented work, we recruited ten older adult participants to develop and evaluate 3D printed VR controller prototypes for usability and learnability. A series of participatory design focus groups discussed participants' needs, opinions, and design preferences, while usability scales evaluated the prototypes. Iterations were implemented between sessions based on this feedback to further refine the designs. Findings suggest that a simplified VR controller layout can decrease confusion and increase learnability, potentially improving older adults' ability to interact with virtual environments.
KW - 3D Printing
KW - Accessibility
KW - Order Adults
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85146296928&partnerID=8YFLogxK
U2 - 10.1109/ICHMS56717.2022.9980720
DO - 10.1109/ICHMS56717.2022.9980720
M3 - Conference contribution
AN - SCOPUS:85146296928
T3 - Proceedings of the 2022 IEEE International Conference on Human-Machine Systems, ICHMS 2022
BT - Proceedings of the 2022 IEEE International Conference on Human-Machine Systems, ICHMS 2022
A2 - Kaber, David
A2 - Guerrieri, Antonio
A2 - Fortino, Giancarlo
A2 - Nurnberger, Andreas
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd IEEE International Conference on Human-Machine Systems, ICHMS 2022
Y2 - 17 November 2022 through 19 November 2022
ER -