TY - GEN
T1 - Exploring learner's variables affecting gaming achievement in digital Game-Based learning
AU - Cha, Jiseon
AU - Youngkyun, Baek
AU - Xu, Yan
PY - 2008
Y1 - 2008
N2 - This study explored learner's variables affecting gaming achievement in digital game-based learning. Gender, self-efficacy toward computers, logical thinking, and attitude toward gaming were selected as learner's variables for the study. Seventy-two elementary school children participated in game-based learning using Zoombinis: Mountain Rescue. Pearson's correlations coefficient (r) and Regression Analysis in SPSS were used for data analysis. The results of this study include that 1) locus of control, self-efficacy toward computers, and logical thinking were indicated as main variables affecting gaming achievement;2) Attitudes toward gaming differed by gender; and 3) variables affecting gaming achievement also differed by gender of players.
AB - This study explored learner's variables affecting gaming achievement in digital game-based learning. Gender, self-efficacy toward computers, logical thinking, and attitude toward gaming were selected as learner's variables for the study. Seventy-two elementary school children participated in game-based learning using Zoombinis: Mountain Rescue. Pearson's correlations coefficient (r) and Regression Analysis in SPSS were used for data analysis. The results of this study include that 1) locus of control, self-efficacy toward computers, and logical thinking were indicated as main variables affecting gaming achievement;2) Attitudes toward gaming differed by gender; and 3) variables affecting gaming achievement also differed by gender of players.
UR - http://www.scopus.com/inward/record.url?scp=67549144170&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2008.15
DO - 10.1109/DIGITEL.2008.15
M3 - Conference contribution
AN - SCOPUS:67549144170
SN - 9780769534091
T3 - Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
SP - 75
EP - 82
BT - Proceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
T2 - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Y2 - 17 November 2008 through 19 November 2008
ER -