Fantasy in educational games: They can go together?

Hyo Jin Seo, Young Kyun Baek

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper explores potential of fantasy in educational games, as a learning facilitator for more successful game in learning. Fantasy is meaningful in educational games in terms of cognitive and emotional aspects. Fantasy requires that it be regarded as one of the instructional strategies. Fantasy can be sorted as one of the design factors, such forms as response, narrative, and creative. This exploration is expected to expand the horizon of designing educational game.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages104-108
Number of pages5
StatePublished - 2009
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 30 Nov 20094 Dec 2009

Publication series

NameWorkshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009

Conference

Conference17th International Conference on Computers in Education, ICCE 2009
Country/TerritoryHong Kong
CityHong Kong
Period30/11/094/12/09

Keywords

  • Fantasy
  • Fantasy and learning
  • Fantasy in game
  • Learning in game

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