@inproceedings{e578722fdacb4ea6b8f2aff5b28de055,
title = "Fantasy in educational games: They can go together?",
abstract = "This paper explores potential of fantasy in educational games, as a learning facilitator for more successful game in learning. Fantasy is meaningful in educational games in terms of cognitive and emotional aspects. Fantasy requires that it be regarded as one of the instructional strategies. Fantasy can be sorted as one of the design factors, such forms as response, narrative, and creative. This exploration is expected to expand the horizon of designing educational game.",
keywords = "Fantasy, Fantasy and learning, Fantasy in game, Learning in game",
author = "Seo, {Hyo Jin} and Baek, {Young Kyun}",
year = "2009",
language = "English",
isbn = "9789868473553",
series = "Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
pages = "104--108",
booktitle = "Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
note = "17th International Conference on Computers in Education, ICCE 2009 ; Conference date: 30-11-2009 Through 04-12-2009",
}