Abstract
This chapter uses game-based assessment (GBA) to crack one of the hardest nuts in higher education: assessment. Section 1 clarifies why higher education needs assessment Section 2 reviews the failings of current approaches to assessment. Section 3 uses those failures to articulate game-based solutions. Section 4 explains why students love to be assessed. Section 5 points out that higher education is already a game and that game-based assessment is likely to yield better data because it is a kinder, more effective way to respond to failure.
Original language | English |
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Title of host publication | Gamification in Education and Business |
Pages | 201-217 |
Number of pages | 17 |
ISBN (Electronic) | 9783319102085 |
DOIs | |
State | Published - 1 Jan 2015 |
Keywords
- Authentic evaluation
- Competency assessment
- Completion rates
- Critical thinking
- Fear of failing
- Fiero
- Frustration
- Game-based Assessment (GBA)
- Motivation
- Social facilitation
- Social presence
- Stealth assessment