Game-based assessment: The mash-up we’ve been waiting for

Thomas E. Heinzen, R. Eric Landrum, Regan A.R. Gurung, Dana S. Dunn

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

This chapter uses game-based assessment (GBA) to crack one of the hardest nuts in higher education: assessment. Section 1 clarifies why higher education needs assessment Section 2 reviews the failings of current approaches to assessment. Section 3 uses those failures to articulate game-based solutions. Section 4 explains why students love to be assessed. Section 5 points out that higher education is already a game and that game-based assessment is likely to yield better data because it is a kinder, more effective way to respond to failure.

Original languageEnglish
Title of host publicationGamification in Education and Business
Pages201-217
Number of pages17
ISBN (Electronic)9783319102085
DOIs
StatePublished - 1 Jan 2015

Keywords

  • Authentic evaluation
  • Competency assessment
  • Completion rates
  • Critical thinking
  • Fear of failing
  • Fiero
  • Frustration
  • Game-based Assessment (GBA)
  • Motivation
  • Social facilitation
  • Social presence
  • Stealth assessment

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