TY - JOUR
T1 - Gamified online course design
T2 - a scoping review of the research
AU - Snelson, Chareen
AU - Ching, Yu Hui
AU - Hsu, Yu Chang
AU - Perkins, Ross
AU - Alfieri, Michele
N1 - Publisher Copyright:
© 2024 Open and Distance Learning Association of Australia, Inc.
PY - 2024
Y1 - 2024
N2 - The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d) charting the data, and (e) collating, summarizing, and reporting the results. A total of 58 studies, published from 2013 through 2021 were included in this review. Five focus areas of gamified online course design were identified that include gamification elements, activities, tools, frameworks, and user attributes. The well-known ADDIE (Analyze, Design, Develop, Implement, Evaluate) framework was used as a conceptual lens through which gamified online course design processes were considered. This scoping review addresses a gap in the knowledge base by aggregating and interpreting current gamified online course design practices through the common language of a well-known instructional design framework.
AB - The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d) charting the data, and (e) collating, summarizing, and reporting the results. A total of 58 studies, published from 2013 through 2021 were included in this review. Five focus areas of gamified online course design were identified that include gamification elements, activities, tools, frameworks, and user attributes. The well-known ADDIE (Analyze, Design, Develop, Implement, Evaluate) framework was used as a conceptual lens through which gamified online course design processes were considered. This scoping review addresses a gap in the knowledge base by aggregating and interpreting current gamified online course design practices through the common language of a well-known instructional design framework.
KW - ADDIE
KW - Gamification
KW - online course design
KW - scoping review
UR - http://www.scopus.com/inward/record.url?scp=85194920614&partnerID=8YFLogxK
U2 - 10.1080/01587919.2024.2338709
DO - 10.1080/01587919.2024.2338709
M3 - Article
AN - SCOPUS:85194920614
SN - 0158-7919
VL - 45
SP - 260
EP - 280
JO - Distance Education
JF - Distance Education
IS - 2
ER -