TY - JOUR
T1 - Identifying computational thinking in students through project-based problem-solving activities
AU - Yang, Dazhi
AU - Snelson, Chareen
AU - Feng, Shi
N1 - Publisher Copyright:
© 2022, Emerald Publishing Limited.
PY - 2023/7/14
Y1 - 2023/7/14
N2 - Purpose: This paper aims to identify computational thinking (CT) in 4th to 6th grade students in the context of project-based problem-solving while engaged in an after-school program. Design/methodology/approach: This case study approach was selected due to its suitability for answering “how” or “why” questions about real-world phenomena within a set context (Creswell and Poth, 2018; Yin, 2018). This was an appropriate fit given the context of an after-school program and the research question asked how to identify learners’ demonstrated CT through project-based learning hands-on activities and problem-solving in a naturalistic environment. Findings: Results show that heuristics, algorithms and conditional logic were observed more than other components of CT such as data collection, simulations and modeling. Descriptions of common activities in a naturalistic learning environment are presented to illustrate how the students practiced CT over time, which could help readers develop an understanding of CT in conjunction with hands-on problem-solving activities in elementary students. Identifying and classifying CT in this study focused on students’ learning process. Originality/value: This study contributes to the challenging field of evaluating CT while focusing on observable behaviors and problem-solving activities with various degrees of teacher’s facilitation instead of final artifacts. Implications for researchers and educators interested in integrating CT in K-12 learning and its assessment are discussed.
AB - Purpose: This paper aims to identify computational thinking (CT) in 4th to 6th grade students in the context of project-based problem-solving while engaged in an after-school program. Design/methodology/approach: This case study approach was selected due to its suitability for answering “how” or “why” questions about real-world phenomena within a set context (Creswell and Poth, 2018; Yin, 2018). This was an appropriate fit given the context of an after-school program and the research question asked how to identify learners’ demonstrated CT through project-based learning hands-on activities and problem-solving in a naturalistic environment. Findings: Results show that heuristics, algorithms and conditional logic were observed more than other components of CT such as data collection, simulations and modeling. Descriptions of common activities in a naturalistic learning environment are presented to illustrate how the students practiced CT over time, which could help readers develop an understanding of CT in conjunction with hands-on problem-solving activities in elementary students. Identifying and classifying CT in this study focused on students’ learning process. Originality/value: This study contributes to the challenging field of evaluating CT while focusing on observable behaviors and problem-solving activities with various degrees of teacher’s facilitation instead of final artifacts. Implications for researchers and educators interested in integrating CT in K-12 learning and its assessment are discussed.
KW - Assessment
KW - Computational thinking (CT)
KW - Elementary students
KW - Naturalistic environment
KW - Project-based learning
KW - Teacher facilitation
UR - http://www.scopus.com/inward/record.url?scp=85145306392&partnerID=8YFLogxK
U2 - 10.1108/IDD-09-2022-0091
DO - 10.1108/IDD-09-2022-0091
M3 - Article
AN - SCOPUS:85145306392
SN - 2398-6247
VL - 51
SP - 293
EP - 305
JO - Information Discovery and Delivery
JF - Information Discovery and Delivery
IS - 3
ER -