Identity, safety, and information management within communities of practice in location-based augmented reality games: A case study of ingress

Travis Windleharth, Sarah Peterson, Marc Schmalz, Jin Ha Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This research examines play communities of the location-based AR game Ingress to identify and describe community practices specific to these kinds of games. The unique features of location-based AR gameplay result in several novel community standards, behaviors, and practices that impact player safety, privacy, and information security in the Ingress community. We discuss practices related to preserving physical safety and privacy, addressing bullying and harassment, information and operational security, and player apprenticeship. In addition, we identify critical ways that individuals' real-world identity impacts their play behavior in public spaces, resulting in self-imposed play limitations.

Original languageEnglish
Title of host publication26th Americas Conference on Information Systems, AMCIS 2020
PublisherAssociation for Information Systems
ISBN (Electronic)9781733632546
StatePublished - 2020
Event26th Americas Conference on Information Systems, AMCIS 2020 - Salt Lake City, Virtual, United States
Duration: 10 Aug 202014 Aug 2020

Publication series

Name26th Americas Conference on Information Systems, AMCIS 2020

Conference

Conference26th Americas Conference on Information Systems, AMCIS 2020
Country/TerritoryUnited States
CitySalt Lake City, Virtual
Period10/08/2014/08/20

Keywords

  • Augmented reality
  • Communities of practice
  • Information behavior
  • Ingress
  • Location-based games
  • Privacy
  • Safety

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