@inproceedings{3e13b9325a334466b33924f3539324bb,
title = "Investigating the Social and Temporal Aspects of Children{\textquoteright}s Physical Activity Games",
abstract = " There are a variety of fitness technologies such as activity trackers, exergames and mobile applications available to promote physical activity. Based on our previous research, we found that children prefer having social interaction, a narrative and flexibility while interacting with such technologies. Other research has shown that persuasive displays encouraged adults towards physical activity. In this research, we present the initial results from a user study conducted on 16 children (ages 6-11) who used the Kidfit suite, a collection of mobile applications that combine and utilize the elements found from previous research to promote activity in children.",
keywords = "Active games, Activity minutes, Social, Temporal",
author = "Ankita Samariya and {Alan Fails}, Jerry and Derek Hansen",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.; 18th ACM International Conference on Interaction Design and Children, IDC 2019 ; Conference date: 12-06-2019 Through 15-06-2019",
year = "2019",
month = jun,
day = "12",
doi = "10.1145/3311927.3325312",
language = "American English",
series = "Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019",
pages = "616--622",
booktitle = "Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019",
}