Abstract
Leveraging the use of mobile devices for educational games has been an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard of hearing. This poster outlines the involvement of Deaf Education teachers in directing the design and development of a mobile game for their students, and the ways their participation reinforced the goals of the educational objectives as embedded in unique gaming experiences.
Original language | American English |
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Journal | Proceedings of the International Conference of the Learning Sciences |
State | Published - 1 Jan 2012 |
Externally published | Yes |
Keywords
- deaf
- iteration
- technology based learning
EGS Disciplines
- Educational Assessment, Evaluation, and Research
- Instructional Media Design
- Library and Information Science