Iterative technology-based design with deaf/hard of hearing populations: Working with teachers to build a better educational game

Brett E. Shelton, M. A. Parlin, V. Jump, L. Rowan

Research output: Contribution to journalArticlepeer-review

Abstract

Leveraging the use of mobile devices for educational games has been an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard of hearing. This poster outlines the involvement of Deaf Education teachers in directing the design and development of a mobile game for their students, and the ways their participation reinforced the goals of the educational objectives as embedded in unique gaming experiences.

Original languageAmerican English
JournalProceedings of the International Conference of the Learning Sciences
StatePublished - 1 Jan 2012
Externally publishedYes

Keywords

  • deaf
  • iteration
  • technology based learning

EGS Disciplines

  • Educational Assessment, Evaluation, and Research
  • Instructional Media Design
  • Library and Information Science

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