TY - JOUR
T1 - Learners’ Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer-Feedback Activity
T2 - An Exploratory Study
AU - Ching, Yu-Hui
AU - Hsu, Yu-Chang
PY - 2016/2
Y1 - 2016/2
N2 - Peer feedback affords interaction and critical thinking opportunities for learners in online courses. However, various factors prevent learners from taking advantage of these promising benefits. This study explored learners' perceptions of the interpersonal factors in a role-playing peer-feedback activity, and examined the types of peer feedback that learners generated when playing a role. Participants were 16 graduate students engaged in an online role-playing peer-feedback activity. The results from survey responses revealed learners' positive interpersonal beliefs, including psychological safety and trust, toward the role-playing peer-feedback activity. In addition, more than sixty percent of the participants reported being more comfortable critiquing peers' work when playing a role. The content analysis of the peer-feedback entries indicated that learners were able to generate highly constructive feedback entries. In addition to adding supportive comments, those feedback entries identified problems, asked questions, and provided suggestions. The results show that role-play strategy has great potential to enhance learners' interpersonal beliefs in peer-feedback activity and their feedback quality.
AB - Peer feedback affords interaction and critical thinking opportunities for learners in online courses. However, various factors prevent learners from taking advantage of these promising benefits. This study explored learners' perceptions of the interpersonal factors in a role-playing peer-feedback activity, and examined the types of peer feedback that learners generated when playing a role. Participants were 16 graduate students engaged in an online role-playing peer-feedback activity. The results from survey responses revealed learners' positive interpersonal beliefs, including psychological safety and trust, toward the role-playing peer-feedback activity. In addition, more than sixty percent of the participants reported being more comfortable critiquing peers' work when playing a role. The content analysis of the peer-feedback entries indicated that learners were able to generate highly constructive feedback entries. In addition to adding supportive comments, those feedback entries identified problems, asked questions, and provided suggestions. The results show that role-play strategy has great potential to enhance learners' interpersonal beliefs in peer-feedback activity and their feedback quality.
KW - Feedback type
KW - Interpersonal
KW - Online discussion
KW - Peer feedback
KW - Role-play
KW - Voicethread
UR - http://www.scopus.com/inward/record.url?scp=84960898968&partnerID=8YFLogxK
UR - https://scholarworks.boisestate.edu/edtech_facpubs/135
U2 - 10.19173/irrodl.v17i2.2221
DO - 10.19173/irrodl.v17i2.2221
M3 - Article
SN - 1492-3831
VL - 17
SP - 105
EP - 122
JO - International Review of Research in Open and Distributed Learning
JF - International Review of Research in Open and Distributed Learning
IS - 2
ER -