TY - JOUR
T1 - Literary and historical 3ddigital game-based learning
T2 - Design guidelines
AU - Neville, David O.
AU - Shelton, Brett E.
N1 - Neville, D., & Shelton, B. E. (2009). Literary and Historical 3D Digital Game–Based Learning: Design Guidelines. Simulation and Gaming.
PY - 2010
Y1 - 2010
N2 - As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to articulate design guidelines for these types of game environments. From the synthesis emerges a discussion of critical components for the design of space, the virtual objects within it, and the needs of player-as-learner in synthetic worlds. Guidelines include preserving the otherness of the game world, supporting knowledge and social networks of learners in virtual spaces, and the importance of point of view with respect to situated contexts. This effort seeks to open a broader, multidisciplinary discussion on the design and use of 3D-DGBL in humanities curricula.
AB - As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to articulate design guidelines for these types of game environments. From the synthesis emerges a discussion of critical components for the design of space, the virtual objects within it, and the needs of player-as-learner in synthetic worlds. Guidelines include preserving the otherness of the game world, supporting knowledge and social networks of learners in virtual spaces, and the importance of point of view with respect to situated contexts. This effort seeks to open a broader, multidisciplinary discussion on the design and use of 3D-DGBL in humanities curricula.
KW - 3D-DGBL
KW - Design guidelines
KW - Digital game-based learning
KW - Educational game
KW - Gaming in the humanities
KW - Serious game
KW - 3D
KW - DGBL
KW - design
KW - guidelines
KW - historical
KW - literary
UR - https://www.scopus.com/pages/publications/77955032699
UR - https://digitalcommons.usu.edu/itls_facpub/88
UR - https://doi.org/10.1177/1046878108330312
U2 - 10.1177/1046878108330312
DO - 10.1177/1046878108330312
M3 - Article
AN - SCOPUS:77955032699
SN - 1046-8781
VL - 41
SP - 607
EP - 629
JO - Simulation and Gaming
JF - Simulation and Gaming
IS - 4
ER -