Low Cost Heads-Up Virtual Reality (HUVR) with Optical Tracking and Haptic Feedback

Todd Margolis, Thomas A. DeFanti, Greg Dawe, Andrew Prudhomme, Jurgen P. Schulze, Steve Cutchin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
Original languageAmerican English
Title of host publicationProceedings of SPIE-IS and T Electronic Imaging
Subtitle of host publicationThree-Dimensional Imaging, Interaction, and Measurement
Volume7864
DOIs
StatePublished - 2011
Externally publishedYes
EventThree-Dimensional Imaging, Interaction, and Measurement - San Francisco, CA, United States
Duration: 24 Jan 201127 Jan 2011

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume7864
ISSN (Print)0277-786X

Conference

ConferenceThree-Dimensional Imaging, Interaction, and Measurement
Country/TerritoryUnited States
CitySan Francisco, CA
Period24/01/1127/01/11

Keywords

  • Affordable VR
  • Augmented reality
  • Collaborative virtual environments
  • Consumer 3D
  • Haptics
  • Optical tracking
  • Scientific visualization
  • Virtual reality

EGS Disciplines

  • Computer Sciences

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