TY - GEN
T1 - Making the Abstract Straightforward
T2 - 7th International Conference on Higher Education Advances, HEAd 2021
AU - Colegrove, Patrick Tod
AU - Westergard, Tammy
N1 - Publisher Copyright:
© 2021. International Conference on Higher Education Advances. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Emerging technologies in education are offering new tools for teaching and learner engagement. Today's study and practice can include use of digital technologies far beyond looking at a flat screen: virtual reality, augmented reality, interactive 3D objects and 360 video can provide immersive and impactful teaching and learning. There are a variety of definitions for these "realities" but the overarching impact is one of powerful, immersive, visual learning. Immersive virtual reality in a learner-centric environment can provide more presence and engagement for students, enabling the possibility of enhanced learning experiences relative to conventional classroom practices. This paper presents formative early results of a pilot study leveraging the possibilities of VR technology in service to an existing program of study in allied health services:graduates surveyed report high degrees of confidence in course materials learned by means of the custom VR components developed, reporting the adjunct course materials substantially helped learners in understanding otherwise difficult to grasp concepts of the course.
AB - Emerging technologies in education are offering new tools for teaching and learner engagement. Today's study and practice can include use of digital technologies far beyond looking at a flat screen: virtual reality, augmented reality, interactive 3D objects and 360 video can provide immersive and impactful teaching and learning. There are a variety of definitions for these "realities" but the overarching impact is one of powerful, immersive, visual learning. Immersive virtual reality in a learner-centric environment can provide more presence and engagement for students, enabling the possibility of enhanced learning experiences relative to conventional classroom practices. This paper presents formative early results of a pilot study leveraging the possibilities of VR technology in service to an existing program of study in allied health services:graduates surveyed report high degrees of confidence in course materials learned by means of the custom VR components developed, reporting the adjunct course materials substantially helped learners in understanding otherwise difficult to grasp concepts of the course.
KW - active learning
KW - educational technology
KW - experiential learning
KW - qualitative evaluation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85128423266&partnerID=8YFLogxK
U2 - 10.4995/HEAd21.2021.13163
DO - 10.4995/HEAd21.2021.13163
M3 - Conference contribution
AN - SCOPUS:85128423266
T3 - International Conference on Higher Education Advances
SP - 527
EP - 534
BT - HEAd 2021 - 7th International Conference on Higher Education Advances
Y2 - 22 June 2021 through 23 June 2021
ER -