Mobile Handheld Devices for Mobile Commerce

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

With the introduction of the World Wide Web, electronic commerce has revolutionized traditional commerce and boosted sales and exchanges of merchandise and information. Recently, the emergence of wireless and mobile networks has made possible the extension of electronic commerce to a new application and research area: mobile commerce (MC), which is defined as the exchange or buying and selling of commodities, services, or information on the Internet through the use of mobile handheld devices. In just a few years, mobile commerce has emerged from nowhere to become the hottest new trend in business transactions. Despite a weak economy, the future of mobile commerce is bright according to the latest predictions (Juniper Research Ltd., 2004). Internet-enabled mobile handheld devices are one of the core components of a mobile commerce system, making it possible for mobile users to directly interact with mobile commerce applications. Much of a mobile user’s first impression of the application will be formed by his or her interaction with the device, therefore the success of mobile commerce applications is greatly dependent on how easy they are to use. This article first explains the role of handheld devices in mobile commerce systems and then discusses the devices in detail. A mobile handheld device includes six major components: (a) a mobile operating system (OS), (b) a mobile central processor unit (CPU), (c) a microbrowser, (d) input and output (I/O) devices, (e) memory, and (f) batteries. Each component is described, and technologies for the components are given.

Original languageEnglish
Title of host publicationElectronic Commerce
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
Pages152-162
Number of pages11
ISBN (Electronic)9781599049441
DOIs
StatePublished - 1 Jan 2007

Keywords

  • Electronic Commerce
  • Flash Memory
  • Microbrowsers
  • Mobile Commerce
  • Mobile Handheld Device
  • Stylus
  • Synchronization

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