TY - JOUR
T1 - Navigating creative paradoxes
T2 - Exploration and exploitation effort drive novelty and usefulness.
AU - Steele, Logan M.
AU - Hardy, Jay H.
AU - Day, Eric Anthony
AU - Watts, Logan L.
AU - Mumford, Michael D.
N1 - Publisher Copyright:
© 2019 American Psychological Association
PY - 2021/2
Y1 - 2021/2
N2 - Creativity is wrought with competing demands, tensions, and paradoxes. In this study, we examine how people manage 3 such paradoxical tensions (specifically, learning—performance, exploration–exploitation, and novelty–usefulness) when developing creative products. Drawing upon achievement goal theory and theories of self-regulation, we hypothesized that the effects of goal orientations on creativity would be mediated by exploratory effort and exploitative effort. These hypotheses were tested using a sample of 119 undergraduate students. Participants completed 5 sessions of a complex task—an adaptation of the marshmallow challenge (Wujec, 2010)—requiring the development of structures that were both novel and useful. Using multilevel path analysis, the results of this study showed that exploration effort was positively related to product novelty, whereas exploitation effort was positively related to product usefulness. Mastery-approach goal orientation had a significant positive effect on both types of effort, while performance-approach goal orientation led to decreased exploration effort.
AB - Creativity is wrought with competing demands, tensions, and paradoxes. In this study, we examine how people manage 3 such paradoxical tensions (specifically, learning—performance, exploration–exploitation, and novelty–usefulness) when developing creative products. Drawing upon achievement goal theory and theories of self-regulation, we hypothesized that the effects of goal orientations on creativity would be mediated by exploratory effort and exploitative effort. These hypotheses were tested using a sample of 119 undergraduate students. Participants completed 5 sessions of a complex task—an adaptation of the marshmallow challenge (Wujec, 2010)—requiring the development of structures that were both novel and useful. Using multilevel path analysis, the results of this study showed that exploration effort was positively related to product novelty, whereas exploitation effort was positively related to product usefulness. Mastery-approach goal orientation had a significant positive effect on both types of effort, while performance-approach goal orientation led to decreased exploration effort.
KW - creativity
KW - exploitation
KW - exploration
KW - goal orientation
KW - self-regulation
UR - http://www.scopus.com/inward/record.url?scp=85064381883&partnerID=8YFLogxK
U2 - 10.1037/aca0000236
DO - 10.1037/aca0000236
M3 - Article
AN - SCOPUS:85064381883
SN - 1931-3896
VL - 15
SP - 149
EP - 164
JO - Psychology of Aesthetics, Creativity, and the Arts
JF - Psychology of Aesthetics, Creativity, and the Arts
IS - 1
ER -