Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course

Research output: Contribution to journalArticlepeer-review

Original languageAmerican English
JournalJournal of Computers in Mathematics and Science Teaching
StatePublished - 1 Jan 2018

Keywords

  • coding
  • online graduate course
  • physical computing
  • problem solving
  • STEAM education

EGS Disciplines

  • Engineering Education
  • Instructional Media Design
  • Science and Mathematics Education

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