Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course

Research output: Contribution to journalArticlepeer-review

Original languageAmerican English
JournalProceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
StatePublished - 1 Jan 2017

Keywords

  • coding
  • online graduate course
  • physical computing
  • problem solving
  • STEAM education

EGS Disciplines

  • Instructional Media Design

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