Practical Learning Using Mobile Devices

Research output: Contribution to conferencePresentation

Abstract

Beyond theory and speculation, Chris Haskell uses mobile devices as one of many approaches to his preservice teacher education course at Boise State. In this session, he will outline and demonstrate the CellQuest activities, Twitter lessons, and Aris driven Alternate Reality Game currently employed as part of his curriculum. Resources, instructions, curriculum, and handouts will be made available. SpyCraft (Mobile Learning Game, ARG) Created for Chris Haskell's preservice teachers, this mobile learning Alternate Reality Game utilizes smart phones (iPhone and iPod touch) in an interactive, GPS powered, campus game. This asynchronous event will be available for conference goers to enjoy. Free download of the Aris app is necessary to produce it on either iPhone or iPod touch.

Original languageAmerican English
StatePublished - 13 Sep 2011

Fingerprint

Dive into the research topics of 'Practical Learning Using Mobile Devices'. Together they form a unique fingerprint.

Cite this