TY - JOUR
T1 - Racing in the Dark
T2 - 65th Human Factors and Ergonomics Society Annual Meeting, HFES 2021
AU - Gluck, Aaron
AU - Boateng, Kwajo
AU - Brinkley, Julian
N1 - Publisher Copyright:
© 2021 by Human Factors and Ergonomics Society. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Video games are popular leisure and social activities; however, they often present accessibility issues for the community of gamers who are blind. While gaming technology has evolved, people who are blind still have limited access to commercially available accessible video games. Current accessible games tend to focus on auditory information to play, and none are available in virtual reality (VR). Accessible, fast-paced games have the development challenge of providing players useful information in time to make splitsecond decisions. We developed Racing in the Dark, a fast-paced, accessible VR racing game for the Oculus Quest, exploring commercial VR interfaces to provide this critical information. By leveraging the Quest’s built-in haptic, tracking, auditory, and voice systems, we provide players with a non-visual car racing experience. This work aims to offer insight into the process of developing accessible VR games for gamers who are blind through the implementation of Racing in the Dark.
AB - Video games are popular leisure and social activities; however, they often present accessibility issues for the community of gamers who are blind. While gaming technology has evolved, people who are blind still have limited access to commercially available accessible video games. Current accessible games tend to focus on auditory information to play, and none are available in virtual reality (VR). Accessible, fast-paced games have the development challenge of providing players useful information in time to make splitsecond decisions. We developed Racing in the Dark, a fast-paced, accessible VR racing game for the Oculus Quest, exploring commercial VR interfaces to provide this critical information. By leveraging the Quest’s built-in haptic, tracking, auditory, and voice systems, we provide players with a non-visual car racing experience. This work aims to offer insight into the process of developing accessible VR games for gamers who are blind through the implementation of Racing in the Dark.
UR - http://www.scopus.com/inward/record.url?scp=85158116448&partnerID=8YFLogxK
U2 - 10.1177/1071181321651224
DO - 10.1177/1071181321651224
M3 - Conference article
AN - SCOPUS:85158116448
SN - 1071-1813
VL - 65
SP - 1114
EP - 1118
JO - Proceedings of the Human Factors and Ergonomics Society
JF - Proceedings of the Human Factors and Ergonomics Society
IS - 1
Y2 - 3 October 2021 through 8 October 2021
ER -