Skip to main navigation Skip to search Skip to main content

Re-solution-Katrina edition: Moving a face-to-face game online

  • Stephen B. Gilbert
  • , Wonsil Jang
  • , Austin Garcia
  • , Nicholas Krone
  • , Mahmood Ramezani
  • , Karen Doty
  • Iowa State University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

1 Scopus citations

Abstract

Every year natural disasters and other large scale human challenges occur that require group cooperation and collaboration to provide the first steps of successful conflict resolution. All too often, stakeholders in these complex dilemmas lack empathy and understanding of others' interests. This research describes the challenges of adapting a face-to-face game designed to address these issues to an online game called ReSolution. While the game development is still underway, the authors describe their approach to addressing three challenges during this adaptation: 1) maintain personal engagement online, 2) scope the negotiation complexity, and 3) automate personalized feedback and learning.

Original languageEnglish
Title of host publicationProceedings of the Human Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
Pages356-360
Number of pages5
ISBN (Electronic)9780945289531
DOIs
StatePublished - 2017
EventHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017 - Austin, United States
Duration: 9 Oct 2017 → 13 Oct 2017

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2017-October
ISSN (Print)1071-1813

Conference

ConferenceHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
Country/TerritoryUnited States
CityAustin
Period9/10/17 → 13/10/17

Fingerprint

Dive into the research topics of 'Re-solution-Katrina edition: Moving a face-to-face game online'. Together they form a unique fingerprint.

Cite this