TY - GEN
T1 - Recommending social-interactive games for adults with autism spectrum disorders (ASD)
AU - Ng, Yiu Kai
AU - Pera, Maria Soledad
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/9/27
Y1 - 2018/9/27
N2 - Games play a significant role in modern society, since they affect people of all ages and all walks of life, whether it be socially or mentally, and have direct impacts on adults with autism. Autism spectrum disorders (ASD) are a collection of neurodevelopmental disorders characterized by qualitative impairments in social relatedness and interaction, as well as difficulties in acquiring and using communication and language abilities. Adults with ASD often find it difficult to express and recognize emotions which makes it hard for them to interact with others socially. We have designed new interactive and collaborative games for autistic adults and developed a novel strategy to recommend games to them. Using modern computer vision and graphics techniques, we (i) track the player's speech rate, facial features, eye contact, audio communication, and emotional states, and (ii) foster their collaboration. These games are personalized and recommended to a user based on games interested to the user, besides the complexity of games at different levels according to the deficient level of the emotional understanding and social skills to which the user belongs. The objective of developing and recommending short-head (i.e., familiar) and long-tail (i.e., unfamiliar) games for adults with ASD is to enhance their social interacting skills with peers so that they can live a better life.
AB - Games play a significant role in modern society, since they affect people of all ages and all walks of life, whether it be socially or mentally, and have direct impacts on adults with autism. Autism spectrum disorders (ASD) are a collection of neurodevelopmental disorders characterized by qualitative impairments in social relatedness and interaction, as well as difficulties in acquiring and using communication and language abilities. Adults with ASD often find it difficult to express and recognize emotions which makes it hard for them to interact with others socially. We have designed new interactive and collaborative games for autistic adults and developed a novel strategy to recommend games to them. Using modern computer vision and graphics techniques, we (i) track the player's speech rate, facial features, eye contact, audio communication, and emotional states, and (ii) foster their collaboration. These games are personalized and recommended to a user based on games interested to the user, besides the complexity of games at different levels according to the deficient level of the emotional understanding and social skills to which the user belongs. The objective of developing and recommending short-head (i.e., familiar) and long-tail (i.e., unfamiliar) games for adults with ASD is to enhance their social interacting skills with peers so that they can live a better life.
KW - Adults with Autism
KW - Game Recommendation
KW - Social Interaction
UR - https://www.scopus.com/pages/publications/85056782954
U2 - 10.1145/3240323.3240405
DO - 10.1145/3240323.3240405
M3 - Conference contribution
AN - SCOPUS:85056782954
T3 - RecSys 2018 - 12th ACM Conference on Recommender Systems
SP - 209
EP - 213
BT - RecSys 2018 - 12th ACM Conference on Recommender Systems
T2 - 12th ACM Conference on Recommender Systems, RecSys 2018
Y2 - 2 October 2018 through 7 October 2018
ER -