TY - JOUR
T1 - Revisioning the Global Middle Ages
T2 - Immersive Environments for Teaching Medieval Languages and Culture
AU - Ramey, Lynn
AU - Neville, David
AU - Amer, Sahar
AU - Dehaan, Jonathan
AU - Durand, Maxime
AU - Essary, Brandon
AU - Howland, Rob
AU - Kapadia, Mubbasir
AU - Kronenberg, Felix
AU - Shelton, Brett E.
AU - Vance, Barbara
N1 - Publisher Copyright:
© Johns Hopkins University Press. All Rights Reserved.
PY - 2019/3
Y1 - 2019/3
N2 - This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or lost cultures. We suggest that technology offers a unique method for experiencing the past; and when harnessed effectively, immersive environments can increase empathy and learning while appealing to a new generation of students.
AB - This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or lost cultures. We suggest that technology offers a unique method for experiencing the past; and when harnessed effectively, immersive environments can increase empathy and learning while appealing to a new generation of students.
UR - http://www.scopus.com/inward/record.url?scp=85123802137&partnerID=8YFLogxK
U2 - 10.1353/dph.2019.0016
DO - 10.1353/dph.2019.0016
M3 - Article
AN - SCOPUS:85123802137
SN - 2162-9544
VL - 8
SP - 86
EP - 104
JO - Digital Philology: Journal of Medieval Cultures
JF - Digital Philology: Journal of Medieval Cultures
IS - 1
ER -