TY - GEN
T1 - Risk management in video game development projects
AU - Schmalz, Marc
AU - Finn, Aimee
AU - Taylor, Hazel
PY - 2014
Y1 - 2014
N2 - The video game software industry has a reputation for volatile, chaotic projects yet, in spite of dramatic growth in global revenues, surprisingly little academic work has examined these projects. This study reports a preliminary investigation into this under-researched area. We interviewed eight video game producers from a range of companies, using a critical incident method to explore risk management practices and risk perceptions. Our results revealed that in lieu of formal risk management practices, these managers relied on prototyping, pre-production decision points, and agile approaches to contain risk on their projects. Among the risk factors mentioned, two are specific to the unique context of video game development. The risk of failing to match the development strategy to the project was identified as a major cause of problems during the development process, and a new risk - the 'fun factor' - was a key element threatening the success of the final game release.
AB - The video game software industry has a reputation for volatile, chaotic projects yet, in spite of dramatic growth in global revenues, surprisingly little academic work has examined these projects. This study reports a preliminary investigation into this under-researched area. We interviewed eight video game producers from a range of companies, using a critical incident method to explore risk management practices and risk perceptions. Our results revealed that in lieu of formal risk management practices, these managers relied on prototyping, pre-production decision points, and agile approaches to contain risk on their projects. Among the risk factors mentioned, two are specific to the unique context of video game development. The risk of failing to match the development strategy to the project was identified as a major cause of problems during the development process, and a new risk - the 'fun factor' - was a key element threatening the success of the final game release.
UR - http://www.scopus.com/inward/record.url?scp=84902249327&partnerID=8YFLogxK
U2 - 10.1109/HICSS.2014.534
DO - 10.1109/HICSS.2014.534
M3 - Conference contribution
AN - SCOPUS:84902249327
SN - 9781479925049
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 4325
EP - 4334
BT - Proceedings of the 47th Annual Hawaii International Conference on System Sciences, HICSS 2014
PB - IEEE Computer Society
T2 - 47th Hawaii International Conference on System Sciences, HICSS 2014
Y2 - 6 January 2014 through 9 January 2014
ER -