TY - GEN
T1 - Soul Support
T2 - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
AU - Bondada, Bhargavi Rao
AU - Dwa, Shrutee
AU - Magar, Upama Thapa
AU - Denning, Jerry
AU - Tania, Meherunessa
AU - Fails, Jerry Alan
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/6/23
Y1 - 2025/6/23
N2 - Soul Support is a wearable emotional support system designed with and for children during two intergenerational co-design focused on addressing the 2025 IDC) Research and Design Challenge. The intergenerational design team, Kidsteam at Boise - comprising children ages 6-11 and adults - generated and selected features through sketching, group voting, and hands-on prototyping activities. The final concept includes two physical devices: a wristband with sensors (Soul Band) and a necklace with a neural interface (Soul Necklace). When activated, these devices actuate a digital assistant that responds through speech, holograms, or other interactive outputs. The assistant can share affirmations, calming videos, music, advice, or jokes depending on the user's emotional state. The low-tech prototyping sessions focused on providing support in ways that felt helpful but not intrusive, prioritizing empathy, choice, and personalization. This paper describes the co-design process and outcomes, and how the final concept addresses emotional needs while aligning with the challenge theme of hope.
AB - Soul Support is a wearable emotional support system designed with and for children during two intergenerational co-design focused on addressing the 2025 IDC) Research and Design Challenge. The intergenerational design team, Kidsteam at Boise - comprising children ages 6-11 and adults - generated and selected features through sketching, group voting, and hands-on prototyping activities. The final concept includes two physical devices: a wristband with sensors (Soul Band) and a necklace with a neural interface (Soul Necklace). When activated, these devices actuate a digital assistant that responds through speech, holograms, or other interactive outputs. The assistant can share affirmations, calming videos, music, advice, or jokes depending on the user's emotional state. The low-tech prototyping sessions focused on providing support in ways that felt helpful but not intrusive, prioritizing empathy, choice, and personalization. This paper describes the co-design process and outcomes, and how the final concept addresses emotional needs while aligning with the challenge theme of hope.
KW - Children
KW - Mixed Ideas
KW - Participatory Design
UR - https://www.scopus.com/pages/publications/105010313505
U2 - 10.1145/3713043.3737389
DO - 10.1145/3713043.3737389
M3 - Conference contribution
AN - SCOPUS:105010313505
T3 - Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
SP - 1163
EP - 1165
BT - Proceedings - 24th Annual ACM Interaction Design and Children Conference, IDC 2025
Y2 - 23 June 2025 through 26 June 2025
ER -