Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives

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18 Scopus citations

Abstract

Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and surveys provide data from the primary implementation of the technology in an ecologically valid setting. Findings included similar results from both teachers and students with regard to attitudes and transfer of skills within the game to those in traditional curriculum. Unintended outcomes, such as gaining orienteering skills and peer-tutoring, were also noted. The results helped to inform the designers of educational technology with ways to relate with classroom instructors and children when creating advanced mobile applications.

Original languageAmerican English
Pages (from-to)1-17
Number of pages17
JournalInternational Journal of Mobile and Blended Learning
Volume8
Issue number1
DOIs
StatePublished - 1 Jan 2016

Keywords

  • Deaf Education
  • Design Research
  • Educational Technology
  • Mobile Games

EGS Disciplines

  • Mathematics

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