Abstract
This article describes the results of a qualitative study that aimed at investigating moral decision-making processes of prospective government workers using a game-based tool. Three participants volunteered to participate in the research process, which included playing a short point-and-click narrative game and a focus group. Data was analyzed through thematic analysis as well as narrative maps which emphasized players’ decisions. Analysis indicated similarities among participants’ moral decision-making processes, from initial experiment and struggles with the tool to the application of personal and professional experiences to the game scenario. Additionally, levels of empathic engagement were found to be conditioned upon participants’ approaches to play. The results of this exploratory study shed light into aspects of moral decision-making with serious games and allow for the suggestion of instructional practices to raise learners’ moral self-awareness through game-based learning.
Original language | American English |
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Journal | TechTrends |
Volume | 65 |
Issue number | 4 |
DOIs | |
State | Published - Jul 2021 |
Externally published | Yes |
Keywords
- game-based learning; government training
- moral Awareness
- serious games
- simulations
EGS Disciplines
- Organizational Behavior and Theory