Abstract
Leveraging the use of mobile devices for educational games is an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children that participated in the proof-of-concept GeePerS*Math project. Interviews and surveys provide data from the pilot implementation of the technology. Findings included similar results from both teachers and students with regard to attitudes and transfer of skills within the game to those in traditional curriculum. Unintended outcomes, such as gaining orienteering skills and peer-tutoring, were also noted. The results help inform the designers of educational technology with ideas of how to relate with classroom instructors and children when creating applications.
| Original language | American English |
|---|---|
| State | Published - 1 May 2013 |
| Externally published | Yes |
| Event | American Educational Research Association (AERA) - Duration: 1 May 2013 → … |
Conference
| Conference | American Educational Research Association (AERA) |
|---|---|
| Period | 1/05/13 → … |
EGS Disciplines
- Education