Using a Mobile-Application-Based Game to Teach Math to Deaf/Hard-of-Hearing (DHH) Children: Student and Teacher Perspectives

Mary Ann Parlin, Brett E. Shelton, Vonda Jump, Lori Rowan

Research output: Contribution to conferencePresentation

Abstract

Leveraging the use of mobile devices for educational games is an area of increasing interest for targeted subpopulations of students, such as those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children that participated in the proof-of-concept GeePerS*Math project. Interviews and surveys provide data from the pilot implementation of the technology. Findings included similar results from both teachers and students with regard to attitudes and transfer of skills within the game to those in traditional curriculum. Unintended outcomes, such as gaining orienteering skills and peer-tutoring, were also noted. The results help inform the designers of educational technology with ideas of how to relate with classroom instructors and children when creating applications.
Original languageAmerican English
StatePublished - 1 May 2013
Externally publishedYes
EventAmerican Educational Research Association (AERA) -
Duration: 1 May 2013 → …

Conference

ConferenceAmerican Educational Research Association (AERA)
Period1/05/13 → …

EGS Disciplines

  • Education

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