What Leads to Player's Enjoyment and Achievement in a Mobile Learning Game?

Achraf Touati, Youngkyun Baek

Research output: Contribution to journalArticlepeer-review

18 Scopus citations

Abstract

This study investigated students’ perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. Another important finding was the strong impact of prior game experience on perceived competence. Results are interpreted with reference to implications for possible means of improving learning outcomes when using mobile learning games in the academic context.

Original languageAmerican English
Pages (from-to)344-368
Number of pages25
JournalJournal of Educational Computing Research
Volume56
Issue number3
DOIs
StatePublished - 1 Jun 2018

Keywords

  • enjoyment
  • game attitude
  • game experience
  • gaming achievement
  • intensity of use
  • perceived competence

EGS Disciplines

  • Instructional Media Design

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